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Old Jul 28, 2008, 11:36 PM // 23:36   #21
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Quote:
Originally Posted by Gutz
Just because you suck with them...doesnt mean others do now stop trolling my thread.
Actually... I'm not "trolling your thread", I'm trying to tell you something. The point is that normally and generally speaking, your typical fire elementalist hero becomes woefully impotent in harder areas, where instead armor-ignoring damage hexes and mass shutdown becomes more effective.

Obviously there are ways to make an ele hero bar that doesn't suck way as much in HM, but it would hardly be what I'd call a "fire ele"...
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Old Jul 28, 2008, 11:44 PM // 23:44   #22
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Quote:
Originally Posted by Moloch Vein
Actually... I'm not "trolling your thread", I'm trying to tell you something. The point is that normally and generally speaking, your typical fire elementalist hero becomes woefully impotent in harder areas, where instead armor-ignoring damage hexes and mass shutdown becomes more effective.

Obviously there are ways to make an ele hero bar that doesn't suck way as much in HM, but it would hardly be what I'd call a "fire ele"...

Can you read the thread title????? Am i asking for opinions on fire eles?? Thought not.
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Old Jul 28, 2008, 11:54 PM // 23:54   #23
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I think awhile ago Ensign stated that superiors are okay if you are just piddling around but if you want to be serious that you need to keep to minor runes. Save for farming builds, you need the HP more than you need the extra attribute points.
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Old Jul 29, 2008, 12:02 AM // 00:02   #24
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Quote:
Originally Posted by Winterclaw
I think awhile ago Ensign stated that superiors are okay if you are just piddling around but if you want to be serious that you need to keep to minor runes. Save for farming builds, you need the HP more than you need the extra attribute points.
What he said was:

http://www.guildwarsguru.com/forum/s...61&postcount=6

Quote:
Originally Posted by Ensign
Just take a look at your character and see how much of a benefit you are getting from the additional attribute ranks. If you're just getting a couple of points of damage out of your spells, you're likely better off sticking with minor runes and getting as much health as you can. But if you're getting significant bonuses to energy gained, such as with Mind Blast, Glowing Gaze, and Glowstone, or some critical extra seconds on enchantments, such as Obsidian Flesh or Stoneflesh Aura, then definitely consider taking either a major or a superior.
Honestly, if your squishy is dying too easily in HM, I would look closer into your strategy than that 75hp between your superior and minor rune.

Last edited by DarkSpirit; Jul 29, 2008 at 12:10 AM // 00:10..
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Old Jul 29, 2008, 12:05 AM // 00:05   #25
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To be honest I'm getting really tired of "this dude said" and "that dude said" responses. How about trying to use your own brains?

As a side note... what do you need on this forum to be considered a "serious PvE player"? Gold cape trim?

Oh, and...

Quote:
Originally Posted by Gutz
Can you read the thread title????? Am i asking for opinions on fire eles?? Thought not.
Nope, you didn't, but that's not how this forum works. It works like this. You start a thread asking for an opinion on the skill Wastrel's Worry, and you get replies from people talking about cats and female warrior chest armor
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Old Jul 29, 2008, 01:13 AM // 01:13   #26
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this one time, i rolled a female warrior, and just as i was making her chest armor, my cat jumped onto my keyboard! it was only moments later that i realized: I DONT HAVE A CAT!!1!!11one
but if i dont have a cat....
who was phone?

edit: fire eles are indeed bad.
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Old Jul 29, 2008, 01:40 AM // 01:40   #27
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When running a melee character, I find the best setup is to have having multiple 600+hp heroes and 1 450-500 hp hero. The AI can tell when one party member has lower hp and always targets them, which can be used effectively shepherd the monsters and ensure that the whole enemy group is held in adjacent AoE's. Once you get the hang of it you'll find your kill speed doubles.
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Old Jul 29, 2008, 01:45 AM // 01:45   #28
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Breakpoints: Yes. In other scenarios it isn't beneficial to have a little damage over a big loss of survivability.

No breakpoint to hit: No.
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Old Jul 29, 2008, 01:51 AM // 01:51   #29
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i agree with tyla only reason to ever go for a sup rune is for break points like mindblast or some others no reason to ever go for it
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Old Jul 29, 2008, 04:44 AM // 04:44   #30
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1. It's a trade off. 75 max vs the benefit of 2 extra attribute points. Sometimes attribute points get you past important breakpoints to make it worth it, and sometimes they don't.

2.
Quote:
Originally Posted by Moloch Vein
This absolutist crap about "omg u use supz u fail" needs to stop, seriously. 75hp more or less ain't that bloody huge.
I couldn't agree more. Most of the peoples spewing this are morons who don't even understand that they are making a trade off. The few that do understand that there's a tradeoff going on, badly overestimate the value of 75 max hp. Like Darkspirit said, if you're taking enough damage to get you within 75 hp of dead, you're already dead or as good as dead. Seriously, how often do you get down under 75 hp without dying?

Quote:
Originally Posted by Snow Bunny
Let your heroes get Shockwaved by Seacrash in HM then tell me if the +3 was worth it
I'm pretty sure an unproted HM seacrash shockwave is going to kill you no matter how much max hp you've got. And a proted one isn't going to kill you no matter matter how little max hp you've got. In which case you'd probably be better off with the attribute points so that you could have more impact before you died.

3. Moloch is mostly right about fire eles. They aren't bad, but they are definitely second-tier. As monster levels go up, so does monster armor, and all that armor-sensitive fire damage your ele throws out turns to poo. Against harder monsters a curse necro or AP-AE-MoP memser will seriously outperform any ele.

On a more general note, you should make a habit of listening to Moloch; he's usually right.
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Old Jul 29, 2008, 05:01 AM // 05:01   #31
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Here is a good post on superior rune

http://www.guildwarsguru.com/forum/s...9&postcount=83

Last edited by Shaz; Jul 29, 2008 at 05:04 AM // 05:04..
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Old Jul 29, 2008, 07:21 AM // 07:21   #32
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Quote:
Originally Posted by Snow Bunny
Let your heroes get Shockwaved by Seacrash in HM then tell me if the +3 was worth it
I would take that wager, sir, seeing as how Seacrash has Unsteady Ground.

Closed by OP's Request.

/Locked.
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Last edited by Cebe; Jul 29, 2008 at 07:26 AM // 07:26..
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